

I had begun to wonder if there was a way to cheat my way through the last bit of the game, as venting my frustration by breaking the game in some amusing way might make up for what felt like a waste of time so far. When a game isn't fun anymore, the rational choice is either to drop it or to make it fun. Not when nobody else is ever going to see or care about that achievement. When one isn't having fun with a game anymore, does it make sense to keep playing just for an achievement? Not really. The game's FUBAR difficulty setting isn't just unreasonable at times it's also where the inherent flaws in the game's design really shine. I wasn't enjoying it anymore, and while there were occasional moments of satisfaction in which I was able to pass a checkpoint by figuring out some optimal strategy and executing it perfectly, these moments were outnumbered by all the times when having gotten through a tough fight seemed like blind luck. It was an enjoyable challenge for a while, and I actually got all the way to chapter 11 out of 15, but after a certain point, I couldn't play for more than 30 minutes at a time without getting annoyed. So eventually, I did go back to the game and try to beat FUBAR mode, thinking it just couldn't be as bad as I remembered. In other words, while I don't normally treat a game with achievements as a tedious "to-do" list, 98% complete is just irritating. except in that they annoy me when they serve as a reminder of what's almost finished. The thing about me and achievements is that, while I'll make some effort to unlock them if they actually happen to be fun to unlock, I don't really care a whole lot about them otherwise. But after a few years of seeing 49/50 on the game's achievement tracker, it began to bother me. It was only at the point where I had unlocked all but one of the game's achievements - the one for beating the game on the hardest difficulty setting, FUBAR - that I realized how anti-fun the game could be.

Having gotten to the end of my first play-through, I could see myself playing it more, and none of the achievements seemed particularly hard to unlock, so I decided to play through the game a couple more times to go for 100% completion. For me, it was something different, and I enjoyed it, even though it was occasionally frustrating. I suppose it's precisely because I don't usually play this type of game that I didn't just see Spec Ops: The Line's cover-based shooting mechanics as an inferior version of what you would find in, say, a Gears of War game. it wasn't that bad, at least on the default difficulty setting. But I got it for $1.00 (along with Duke Nukem Forever and The Darkness II) from Humble 2K Bundle 2, and. I don't usually play military first-person shooters, let alone cover-based shooters like Spec Ops: The Line. Why Cheat?: A Quick Review of My Experience with a Not-Completely-Awful Game
